I got the this folder already exists error and then the mod installed. It seems to be an issue if the game is installed on a separate drive from steam.
A hotfix might be to move the exe to the same directory, excepting enter 'steam' now in place of 'steamlibrary', a difference on my computer, between first and 2nd drives , and where the install is likely searching for it, then move the updated exe back manually.
Moving drives seems to have worked for me. Hello, I have installed the Steam EW version. It was the EW game that loaded again with no errors. Date Posted: 30 Jul, am.
Posts: 6. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Start the game once. You may receive a crash to desktop CTD error; this appears to be some aspect of the mod completing installation and then making nice with Steam. Start it again, and it should run. NOTE This mod will overwrite several game files and likely render multiplayer unplayable until you uninstall.
A Mac and Linux version is available via separate downloads. The mod will not work properly on vanilla Enemy Within campaigns, so you'll need to start a new one. Campaigns are saved even if you uninstall, so you should be able to return to vanilla campaigns. Long War campaigns probably won't work well in vanilla. Your savegames should be preserved, though. If you install this mod over an existing version you won't be able to uninstall back to vanilla; to do so, you'll have to go to Steam and use the Verify Integrity of Game Cache option under the game's Steam Library context menu?
Local Files tab to restore your game to its original settings. You should also do this if something goes wrong with the uninstall.
Troubleshooting If you want a cleaner version of this mod, you should play the EU version or wait until this version is final. Start the game and see if it works. This may vary if you have a nontraditional Steam installation. Look for the files XComGame. If they are present, delete them. You may have to re-set your graphics and other settings ingame after this.
Install Long War EW again, over the current copy. This will probably make the included uninstaller not work, so you'll have to verify back to vanilla via Steam to uninstall. So you've begun the arduous task of starting a Long War Campaign? There are a few things you need to know. This mod is designed to have missions that are extremely hard and are meant to run away from, these are mostly in the earlygame. Don't be ashamed to lose a few missions or run away from something you can't handle yet.
This mod is balanced around that fact. Aliens and Exalt grow more powerful as the game goes on, and they all gain perks as well from time to time. There are many more UFO types, and you will find that you may have Large or Very Large UFOs in the first month, this is natural, as the Aliens are also playing their own metagame, and its expected for you to ignore these until you have the firepower to take them down. You don't wanna be out of intercepters when the aliens are coming to shoot down one of your satellites!
During the first month a council member will leave. This is normal, as the aliens have taken it over as their base. Aliens have different AI patterns and abilities.
For example, Sectoids linked to other Sectoids or units that are killed don't kill the linked unit, but instead do about damage to the linked unit instead. In addition, Xcom PSI units can gain Mind Link as well as a Psionic ability, and its nowhere near as punishing as in vanilla due to this change.
When you can finally assault alien bases, you can reclaim countries and have them re-enter the council. In order to win, you just beat the Temple Ship. In order to lose, you have to lose all 16 countries from the council. Panic is a value of , instead of being 5 stages like in Vanilla. The small blue shield next to a country's panic is their ability to defend themselves against Panic and to help in defending the satellites you have deployed there.
This is increased by completing Council requests. Damage Reduction, shown as a blue shield under your damage number, shows how much damage 'bounced' off an enemy.
You can also obtain this on your troopers as well. Soldiers have Fatigue, meaning that after a mission if they go on another before Fatigue wears off they will come back injured no matter what. This means you need to make a huge roster of soldiers which you rotate around and might need to bring fewer than the max amount of soldiers on easier missions. Some alien autopsies are also behind other research paths such as Alien Biocybernetics. During Terror missions, IE missions where you need to save civllians, each civillian killed raises that countries panic by 2 and the panic of the continent by 1 Meaning 3 panic per civvie killed for that country.
Losing terror missions or ignoring them means the country immediatly leaves the Council. That being said, it isn't that bad but still challenging. If you want a shorter game, enable Dynamic War. If you want a longer game, enable Liberator. It can happen! Due to this, if you do choose to do Ironman, Periodically back up your game.
I'd recommend enablingCommander's Choice Second Wave option. Commander's Choice is something almost everyone uses so you don't have RNG ruining your class picks for a soldier. You can also pick Strict Screening if you don't want random stat variations between your soldiers, but all random allocated stats on soldiers equal the same total anyway and I feel that random stat soldiers make them feel more realistic.
Remember, this is a very long war! Read the UFOwiki [ufopaedia. See the wiki. A few tips for each class when it comes to builds Rocketeers have only one good build. Also if a rocket has a chance to deviate, make sure that it doesn't say "Rocket is blocked" when your firing it. If the rocket is NOT blocked, it will go through all objects and cover until it hits the spot it deviated to. Gunners have many builds.
Infantry have a couple builds. My favorite build is the crit build, as it allows them to kill bigger units later on. Snipers have many builds, and due to their sharpshooter rifle, can move with the rest of the squad if you want.
Usually for disable snipers. I'd also advise making one or two disable snipers. They need more aim than normal snipers due to disabling shots acc penalty, but are very useful when your assaulting bases. Make Sectopods and Bosses much easier. Medics make great PSI units as they usually have the highest will out of everyone. Engineers also make decent PSI units, but they'll be mostly throwing grenades with Sapper to blow away enemy cover or capturing aliens.
Assaults and Scouts are pretty straightforward. Both make pretty decent Covert Ops. Scouts additionally can use Concealment to give your squad sight of a pod without activating it if you keep them to high cover.
Do note that Lightning Reflexes ony gives the scout 90 def instead of making reaction shots miss. Check the wiki for MEC classes.
Alien Research Aliens in this mod have research just like you! This means that as the game goes on, they will get stronger just as you get stronger.
This could mean that they push out new units, or old units get upgraded with more health, armor, or even abilities! Out of all of these, you can manage quite a few of them, although as the game starts, you wont be able to shoot down every UFO, so aliens will get research that way. That is normal. You can lower alien research by quite a bit if you assault an alien base, but other than that, you can't really lower it, just reduce the amount that they can get.
Alien Resources Additionally Aliens have Resources. Both of these take a lot of resources from the aliens to do however. They will also prefer to do these missions in countries where you don't have satellite coverage.
This is normal. However if you see a UFO land, there is a good chance that if its not an abductor or one of the bigger UFOs, its a resource mission. Disrupting alien resource missions means that next month you may not get as many alien attacks as you did in the current month, which is great as it slows down their research and gives you breathing room. Of course this also might mean they will try more to shoot down your satellites so they can gain more resources.
UFOs and the air game are much more important in Long War. Interceptors Remember to name Intercepters to see thier level! This is normal, and as the campaign goes on, eventually you'll be able to take down every kind of UFO. Because of how important the air game is, you can now have 6 interceptors per continent, and aliens will eventually assault your hanger bases near the start of the next year if they don't assault XCOM HQ.
Additionally you shouldn't engage every UFO. If a UFO is NoE Nap of Earth and it isn't a bomber, there is a high chance that it'll land, meaning you can just assault it when its landed and save yourself possible interceptor damage. If a UFO is High, that means its hunting your satellites and should be intercepted. If its a large or very large in early game though, say goodbye to that satellite.
You don't need to down a High UFO, bringing it to half yellow explosions appear around it means that it failed its mission. Patrick P. Paul G. Paul S. Paul W. Paul Viktor v. Pean H. Peter T. Philip A. Philip M. Philipp D. Philipp L. Phwop P. RaymondHouser Reid A. Renraw Rex F. Rob v. Robert C. Robert F. Robert H. Robert M. Robin C. Robin S. Roel D. Roman T. Rory K. Ross C. Rudiger S.
Saph7 Sarah P. Saxap Scott N. Scott T. Sean L. Sebastian B. Sebastian C. Sebastian S. Sebastian T. Shane F. Sibiryak Simon L. Spyker92 Squee Stefan B. Stefan S. Steffen K. Stephen D. Stephen M. Stian J. Stig D. Talhydras Teemredd31 Teilen K. Thomas G. Thomas M. Thomas P. Tim H. Trevor R. Tyrel L. Uri M. Valakov Vesa P. Vladimir B. WalterJ Weston L. William B. William M. Manuel G. Bryan M. Radek L. Alex J. Mario K.
Juho R. Joshua C. Bent J. Evan G. Cem M. Richard H. Daniel W. Rob J. Nick K. Kathryn H. Aaron F. Curtis L. Alexander D. Bernhard S. Jonathan W. Tom D. David P. Jason S.
Christian F. Manfred K. Mark B. Ross D. Dana S. Niko A. Alassane M. John B. Riley S. Nick Y. Martin R. John L. Christopher S. Jan K. Evan T. Ryan T. Joel F. Brian L. David G. Sergey P. Serge D. Matthew H. Julian M. Dean C. Davitt W. Kim M. Luciano F. Gailon E. Alexei L. Albert S. Michael Z. Alexander L. Andrew C. Ingo S. Kristofer B. Kostyantyn S.
Kevin De J. Wayne S. Christopher H. Johan C. Sergio M. Jamie W. Steven B. Christoffer P. Timothy G. Soren B. Matthew B. Francisco M. Sebastian E. Lukas S. Hamzah H. Andrew M. Victor R. Greg L. Daniel M. Ketil J. Stefan V. Thompson D. Erika W. Donghun L. David M. David L. Ian R. Scott D.
Adam R. Pawel K. Patrick J. Sergey B. Christian L. Dane D. John R. John W. Istvan K. Leith M. William H. Emre E. Julius G. Derrik H. Dylan S. Michael B. Steve V. Nicholas M. Sebastian R. Daniel K. Jason L. Victor B.
0コメント