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Raycast ray, out hitInfo, GetAxis "Mouse X" ;. GetAxis "Mouse Y" ;. Abs my ;. GetKey KeyCode. Euler rotate ;. TRS Vector3. SetHandles curve, knotnum, iv, ov ;. MultiplyPoint p ;. MoveKnot curve, knotnum, p ;. Count ] ;. MultiplyPoint spline. Instantiate gizmo, pos, Quaternion. SetActiveRecursively showhandles ;.

BuildMeshFromLayersNew ;. BuildMesh ;. SpookyCat , May 4, Joined: May 13, Posts: I got a problem, three days ago I am hang on this, let me teach you about this error hopefully you will reply promptly. I have multiple spline in SPL format which constitute a single spline.

I moving my camera on it and changing spline one by one as current spline finish but I have camera orientation problem. How do I achieve this thing that every time it look at orientation of spline. I try lookAt but this is not the right choice ude to jerk effects.

I also checked MegaTrainFollow rot property but how do i set it each time. MFKJ , May 18, MFKJ - If you could submit a support ticket at the website and maybe include the code you are using to control your cameras, and maybe also a video showing the problem. SpookyCat , May 18, MFKJ - Not heard from you, is there any reason? SpookyCat , May 20, Joined: Dec 12, Posts: 2. I'm looking to create quite a big track with railings inside and out, created with clone layers. Keep on running into "too many vertices limit".

These are pretty low poly railings so can't make any improvements there. To get around this and to improve performance I'd like to only display a portion of the track at a time. Megashapes is a great module and very adaptable so I though this might be achievable by setting the distance to less that one and dynamically adjusting the start position but unfortunately this changes the position of the clone and vertices on the track.

Is there another way to achieve this where the mesh remains static but only a portion of it is drawn? AaronDevaney , Jun 29, So I take it this isn't a viable way currently to implement LOD reduction?

Just mentioning as it was recommended earlier in this thread as a potential method. AaronDevaney , Jul 18, Joined: Jul 3, Posts: 2, Please can you help? I submitted a support ticket but received no reply. Submitted an update to the Asset Store and our website , this makes MegaShapes fully compatible with the upcoming release of Unity 5.

Long, thin triangles for example will cause problems, but that is because the game can't properly collision test with such triangles, it's not a problem with the importer. I can give you my collision generation code from mkds course modifier. Blank edited his code so it worked for mkds. But much is the same and it can help you.

Yeah thank you very much! But the base is the same as the one for smg. DotNet NET Control which provides the tools for integrating Loftware's barcode printing modules directly into your own applications. Note that this is a separate installation. Unlike the 2 client installs above, the Loftware. Cloth sofa - 3 places. Sofa V25 All Part. Contemporary Corner Sofa.

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